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	Unlimited number of routes can be defined; extracting longitudinal 
		profile along with cross sections of the natural ground; assigning 
		them a unique route ID;
	 In Profiler, longitudinal profile, along with each ground section are displayed as you move along the route; 
		Beside the profile in center of the route, you can view the left 
        and right longitudinal profiles at a specified distance from center 
        line;
	As CSDPMAP extracts, it shows the horizontal arcs' zones 
		for each route;
    Possibility to design the longitudinal project line along with associated vertical arcs (circular, parabolic);
    CSDPMAP handles each route, with its natural ground profiles, cross 
        sections, project lines, horizontal arcs, all known as the specified 
	 Based on the cross section template consisting of total width of 
		section, side slopes for cutting and filling conditions; CSDPMAP 
        shows you the balance of volumetric operations along the route;
As you move through each route, the cross sections are updated automatically, 
        and the total volumes of cutting and filling operations are shown 
        from the beginning to the current point; C(T), F(T), B(T);
For each cross section, ground level, project level, difference, 
		Distance from origin, section number, etc., are updated automatically; 
        each cross section is shown by an indicator in longitudinal profile, 
        and another indicator in the route in plan;
 Twin Route, (exclusive capability)Refer to the figure in the next page; capability to work 
        with separated routes (left and right) at the same time.
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 CSDPMAP offers a 3d Scene, to work in 3d space. Various 3d objects 
       such as Cube, Cylinder, Cone, Sphere, and Torus can be constructed 
       and inserted into the 3d scene.
  To generate 3d surfaces, you can use Extrusion, Lofting, Revolution, Sweeping, and Mesh methods. 
       Besides, there is a very special 3d object known as 3d Route.
       This 3d Mesh type object, is constructed automatically based on the specification 
       of a route; plan, profile, and cross sections. You can define material for 3d objects.
 For each route ID, one 3d Route object can be constructed. 
       Along with the construction of 3d Route object, CSDPMAP creates 
       camera's path. The path can be used later to walk through the route, 
       modify each frame, and finally make a film.Each frame can be flourished with legends (such as distance, PL, GL, etc.), and iconic signs. 
       CSDPMAP assigns appropriate legends to each frame automatically, 
       however, you can change them manually.
 The 3d Scene, itself has the following properties: 
	The 3d Scene settings;
	Lighting
    Camera
    Rendering method (wireframed, FullZbuffer)
    Interpolation method (Bezier, BSpline, CatmullRom)
      Capability to save scene's image in a *.BMP or *.WMF format file. Unlike the 16 bits version of CSDPMAP for Windows, the 32 bits version of CSDPMAP 
	for Windows is really a state of the art. You have nothing to worry about the capacity of the system. |  
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 One of the requirements of any CAD system, is the capability to 
   modify objects. This can be done in many ways; which are known as 
   Modifying commands.
	 Commands such as erase, move, copy, rotate, 
   scale, mirror, extend, trim are examples of modifying commands.In 
   addition to the above commands, one of the most required modifying 
   methods is the ability to change object's properties one by one. 
   In AutoCAD, for example, the Modify Entity command is designed to 
   meet this requirement. How is it in CSDPMAP? 
	Possibility to select multiple objects instead of selecting them one by one;
    Depends on the object chosen from the list of selected objects, 
        all the relevant object's properties along with their associated 
        values are shown in the Object Properties Wizard;
    In addition to the selected objects, you can select the “All objects” item from the list,
        and in this case, all common items of all selected objects are shown in the Object Properties Wizard; changing any value for a property, affects on all selected object at once.
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