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	  Drawing of the contour lines 
	Graphical environment and tools to draw route plan consisting 
	four major types of objects (line, circle, spiral, parabola), 
	Undo, Move, Copy, Rotate, Mirror, Extend, Trim, Scale, Offset, 
	and an excluside command of CSDP named as Pivot
	Semi-automatic design and calculation of two centered circular curves, three centered circular curves, and four centered circular curves 
	Semi-automatic design and calculation of cloverleaf curves, and broken back curves 
	Design and calculation of parabolic curves 
	Design and calculations of symmetrical spiral curves, unsymmetrical 
	spiral curves, and compound spiral curves 
	Possibility to extract longitudinal profile and cross section 
	shape of ground points along a route, by using TIN method (triangulated 
	Irregular Network) and an excluside method of CSDP, named as Contour Approach 
	Possibility to define up to 16 bands at each side of the route center line 
   
	Constructing topography map
	Automatic drawing of horizontal alignment plan based on different components, such as spirals, circular curves, and parabolic curves
	Drawing of two centered, three centered, four centered, and reverse curves
	Drawing of cloverleaf curves in ramps and loops
	Extract of elevations of ground points along the route center line and cross sections based on either triangulated irregular network or contour approach methods
	Macro programming in plan mode, using CSDPMPL language
	Drawing and editing commands for CAD drafting purposes
	Import entities and point’s information from AutoCAD.
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		  The 3d scene environment having a scene, camera, and light source 
    to view the plan objects in spatial form 
    Capability to define 3d objects for different components of 
    route, bridges, tunnels, building, tanks, etc. 
    Possibility to control the location of the camera, along with 
    its focus point, lens, bank angle, etc. 
    Showing the ground surface in a 3d form, using different mathematical 
    approaches like Bezier, BSpline, CatmullRom, Beta, etc. 
    Possibility to control the light source (intensity level, color, 
    location, and focus point), along with controlling the ambient 
    light level and color, and using different effects of hazing, etc. 
	Capability to show the 3d objects in three forms of mesh, painted, 
    and full rendered (FullZBuffer) and possibility to make the slides 
    Capability to define the camera path for walk through, and preparing 
    slides to show them in sequentially like a movie. 
    Possibility to save the 3d scene images either as bitmap files or Windows(TM) Metafiles. 
	 3d Modeling of route and site for a 3d view	
	Possibility to define different types of 3d objects such as bridge, tunnel, buildings, tanks, etc.
	Working camera with different lens and locations
	Using different methods of modeling as ground mesh, incorporating BEZIER, BSPLINE, Beta methods
	Working with light sources for rendering purposes
	Applying different rendering methods, wire framed, painted, and full rendering
	Possibility to create bitmap or windows metafile from scene images
	Walk through route and making AVI movie  
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